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###	Strings 1.0 for CTP PBEM Mod 1.0 by Keygen	###
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##### Accelerated Start #####


## New Units
UNIT_SUPER_SETTLER	"Super Settler"

## Strings
SELECT_ADVANCE		"Greetings leader of the [nation.name]! You may choose one of the below advances to grant!"
SELECT_GOVERNMENT	"You have the knowledge of Monarchy and Theocracy. Please select your preferable type of government. If none is selected then Tyranny will remain as your current government."
POPULATE_CITY		"Do you want to disband the selected settler and add population to the city?"

## Buttons
BUTTON_ENGINEERING	"Engineer."
BUTTON_ALCHEMY		"Alchemy"
BUTTON_HULLMAKING	"Hullmaking"
BUTTON_STIRRUP		"Stirrup"
BUTTON_PHILOSOPHY	"Philosophy"
BUTTON_BUREAUCRACY	"Bureau."
BUTTON_MONARCHY		"Monarchy"
BUTTON_THEOCRACY	"Theocracy"



##### Messages & Alerts #####


## Welcome message
WELCOME			"Welcome to CTP PBEM Mod by Keygen!\nThis mod is designed for PBEM games.\nYou may select a bonus advance and a government type. Choose wise, play fair and enjoy!"
TIPS			"You begin with three super settlers with increased movement (1000) and vision (2). First city gains a good within city tile, pop 3 & extra units if built within 5 turns. 2nd & 3rd cities gain pop 2 & extra units if built within 5 turns."
BUTTON_INFO		"Info"
BUTTON_BONUS_ADVANCE	"Bonus Advance"
BUTTON_SELECT_GOVERNMENT"Government"

## Global
BUTTON_CLOSE_ALL	"Close All"

## Bombarding warning
BOMBARDING_WARNING 	"Your [unit.2.name] got bombarded by [nation.name] [unit.name]!\nThis is a brutal act of war.\nYour people cry out for revenge!"

## City grow
CITY_GROWTH 		"[city.name] has grown by one! The new city size is [city.population]. Happiness is currently at [CityHappiness.value]. You may assign the new citizen to a task."

## Foreign unit clicked
CLICKED_ENEMY_UNIT	"You have selected a foreign unit. You may learn more about this unit (Library) or conduct diplomacy with the nation's unit (Foreign Affairs)."
BUTTON_FOREIGN_AFFAIRS	"Foreign Affairs"



##### Ratings & Rankings #####

RATINGS			"RATINGS & RANKINGS\nThis is a rated turn!\nYour Rank is [AverageRank.value]."
RANKINGS		"Rankings:\nCities Rank = [R1.value]\nGeographical Rank = [R2.value]\nGold Rank = [R3.value]\nKnowledge Rank = [R4.value]\nMilitary Rank = [R5.value]\nPopulation Rank = [R6.value]\nTrade Rank = [R7.value]"
BUTTON_POWER_GRAPH	"Power Graph"
BUTTON_RANKINGS		"Rankings"
BUTTON_STATISTICS	"Statistics"


##### Statistics (World Report) #####

World_Report1		"Sir, your statistical analysts have completed their assessment of the state of the world. Overall, it consists of:\n\n[tot_players.value] Civilisations\n[world_pop.value] Population\n[world_cities.value] Cities"
World_Report2		"DEMOGRAPHICS\nAverage pop/civilisation [average_pop.value]\nAverage cities/civilisation [average_cities.value] \nAverage pop/city [average_city_pop.value]\nOur population [our_pop.value]\nOur cities [our_cities.value]\nOur pop per city [our_cities_pop.value]\nOur % of world pop [our_pop_pc.value]%\nOur % of world cities [our_cities_pc.value]%"
World_Report3		"GOODS & TRADE\nWorld goods [world_goods.value]\nAverage goods/civilisation [average_goods.value]\nAverage goods/city [goods_city.value]\nWorld trade [world_trade.value]\nOur goods [our_goods.value]\nOur average goods/city [our_goods_city.value]\nOur trade [our_trade.value]\nOur % of world goods [our_goods_pc.value]%"
World_Report4		"MISCELLANEOUS\n\nWorld happiness/city [world_city_happ.value]\n\nOur happiness/city [our_cities_happ.value]\n"
BUTTON_PAGE2		"Page 2"
BUTTON_PAGE3		"Page 3"
BUTTON_PAGE4		"Page 4"


##### Scenario #####